﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public interface IBattleManager
{
    Mono GetCurrentBattleMono();

    void CreateABattle();
    bool EnemyEndThisTurnCheck();
    void EndThisTurn();
    void EndABattle();

    BattleData GetBattleData();
    bool BattleMonoLPCheck(Mono mono);
}
